mesh:mesh to tetra
Version: 0.0.0
Description
Converts 3D meshes of arbitrary 3D element types into a tetrahedral mesh, output at pin (0). Non 3D elements are ignored. Scopings providing the mapping from resulting nodes & elements to their original ID in the input mesh are provided, output pins (1) & (2) respectively.
Inputs
| Input | Name | Expected type(s) | Description |
|---|---|---|---|
| Pin 0 Required | mesh | abstract_meshed_region | Mesh with arbitrary element types. |
Outputs
| Output | Name | Expected type(s) | Description |
|---|---|---|---|
| Pin 0 | mesh | meshed_region | Tetrahedralized mesh. |
| Pin 1 | node_mapping | scoping | Node mapping. |
| Pin 2 | element_mapping | scoping | Element mapping. |
Configurations
| Name | Expected type(s) | Default value | Description |
|---|---|---|---|
| mutex | bool | false | If this option is set to true, the shared memory is prevented from being simultaneously accessed by multiple threads. |
Scripting
Category: mesh
Plugin: core
Scripting name: mesh_to_tetra
Full name: mesh.mesh_to_tetra
Internal name: mesh_to_tetra
License: None
Changelog
- Version 0.0.0: Initial release.