mesh:mesh_to_graphics
Version: 0.0.0
Description
Generate tessellation for input mesh
Inputs
| Input | Name | Expected type(s) | Description |
|---|---|---|---|
| Pin 1 | mesh_scoping | scoping | |
| Pin 2 | node_normals | bool | average element normals for node normals (default no, use element normals for node normals) |
| Pin 7 Required | mesh | abstract_meshed_region |
Outputs
| Output | Name | Expected type(s) | Description |
|---|---|---|---|
| Pin 0 | nodes | field | node coordinates |
| Pin 1 | normals | field | node normals |
| Pin 2 | connectivity | property_field |
Configurations
| Name | Expected type(s) | Default value | Description |
|---|---|---|---|
| mutex | bool | false | If this option is set to true, the shared memory is prevented from being simultaneously accessed by multiple threads. |
Scripting
Category: mesh
Plugin: core
Scripting name: mesh_to_graphics
Full name: mesh.mesh_to_graphics
Internal name: mesh_to_graphics
License: None
Changelog
- Version 0.0.0: Initial release.